Okay, so I got Diablo III today since i've been waiting for this game for like a decade.
The game itself is fun, graphics are decent, story is what you'd expect from Diablo (Missions are usually along the lines of: "Hurry, RANDOM MAGICAL ITEM will help us defeat INSERT TERRIBLE CREATURE, you must go to INSERT NEW PART OF MAP and recover it!"
Anyways, I am only an hour into the game. The game itself is worth the money and is pretty much like an upgraded version of Diablo II.
Here is the kicker, the kick you in the nuts kicker of the year: They have decided to mitigate piracy and hackers (like the kind that ruined diablo 2) by requiring you to be online and by running everything server side. Everything, items dropped, monsters spawned, your inventory etc is all hosted on their servers.
This poses some issues and some benefits:
Issues:
* You must be on-line to play even single player mode
* You are at the mercy of their servers. I.e., I was just playing for an hour and it said "servers are full, connection lost" in the middle of my game and now I can't play any more until the server load goes down.
* This was the most pre-ordered game in history so all day long everyone has been trying to play it, most people spent more than 2 hours this morning just trying to get past the character selection screen because the servers have been loaded all day.
Benefits:
*Hackers can't edit spawn rate or make monsters drop legendary weapons, throwing off the balance of on-line co-op or the exchange.
*This will be near impossible to crack/pirate because, again, everything is generated on their servers, so someone would have to set up a pirate server to emulate theirs and allow you to connect to it, and it would have to perform all the functions of managing your inventory etc. So this won't likely be pirated much, which is a benefit to the company and probably sets a bad precedent for the industry if successful.
The exchange you say? That's right, you can pay money to purchase items, or you can trade with others online for rare items you've found or want. You don't have to spend money, but you can, and it will break the game since it makes random drops irrelevant as everything dropped will be weaker than the weapons you bought. This is another reason why this is a game where you must be on-line to play. Since money is involved in the exchange, they don't want hackers gaming the system and getting rare items and messing up the exchange.
So anyways, great game, but I am really pissed that it randomly disconnects you (losing your progress of course) at random intervals. I have been playing for an hour so you would think my spot on the server was secured, but apparently not as I have now been kicked and I can't play any more this evening. Very upset.
It is launch day today though, so the server issue will calm down in the coming days, but still it's a bitch.
The game itself is fun, graphics are decent, story is what you'd expect from Diablo (Missions are usually along the lines of: "Hurry, RANDOM MAGICAL ITEM will help us defeat INSERT TERRIBLE CREATURE, you must go to INSERT NEW PART OF MAP and recover it!"
Anyways, I am only an hour into the game. The game itself is worth the money and is pretty much like an upgraded version of Diablo II.
Here is the kicker, the kick you in the nuts kicker of the year: They have decided to mitigate piracy and hackers (like the kind that ruined diablo 2) by requiring you to be online and by running everything server side. Everything, items dropped, monsters spawned, your inventory etc is all hosted on their servers.
This poses some issues and some benefits:
Issues:
* You must be on-line to play even single player mode
* You are at the mercy of their servers. I.e., I was just playing for an hour and it said "servers are full, connection lost" in the middle of my game and now I can't play any more until the server load goes down.
* This was the most pre-ordered game in history so all day long everyone has been trying to play it, most people spent more than 2 hours this morning just trying to get past the character selection screen because the servers have been loaded all day.
Benefits:
*Hackers can't edit spawn rate or make monsters drop legendary weapons, throwing off the balance of on-line co-op or the exchange.
*This will be near impossible to crack/pirate because, again, everything is generated on their servers, so someone would have to set up a pirate server to emulate theirs and allow you to connect to it, and it would have to perform all the functions of managing your inventory etc. So this won't likely be pirated much, which is a benefit to the company and probably sets a bad precedent for the industry if successful.
The exchange you say? That's right, you can pay money to purchase items, or you can trade with others online for rare items you've found or want. You don't have to spend money, but you can, and it will break the game since it makes random drops irrelevant as everything dropped will be weaker than the weapons you bought. This is another reason why this is a game where you must be on-line to play. Since money is involved in the exchange, they don't want hackers gaming the system and getting rare items and messing up the exchange.
So anyways, great game, but I am really pissed that it randomly disconnects you (losing your progress of course) at random intervals. I have been playing for an hour so you would think my spot on the server was secured, but apparently not as I have now been kicked and I can't play any more this evening. Very upset.
It is launch day today though, so the server issue will calm down in the coming days, but still it's a bitch.
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